# Single game

The following is a score of a single game in badminton. The top row is the score for Player 1. The second row is the score for Player 2. Represent this data in an ArrayList in a class called BadmintonScoring.

0

1

2

3

4

5

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

Compute the maximum points scored by Player 1 and Player 2.

Compute the maximum number of points scored in a continuous sequence by Player 1 and Player 2. Hint: Player 1 scored the sequence 0-1-2, which implies s/he scored 2 points in a continuous sequence. Similarly, for Player 2, 16-17-18-19-20-21 implies that s/he scored 5 points in a continuous sequence.

Extend BadmintonScoring to associate each point scored by a player with a particular stroke that earned that point, using the notion of association list. You can represent each point as an object and store the score of a player in an association list (refer to Chapter 7, section 7.4.2 for details). For example, when Player 1 scored his/her first point, instead of just 1, it could have been {1, slice}. Thus, each point is augmented with the type of stroke from the following list:

slice

drive

smash

drop

net-shot

Store the following score of a single game using the modified BadmintonScoring class.

0

1a

2c

3a

4c

5c

0

1d

2e

3d

4e

5d

6e

7e

8a

9d

10e

11e

12e

13e

14e

15e

16e

17e

18e

19e

20e

21a

Identify the type of stroke that earned most points for each player.

0

1

2

3

4

5

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

Compute the maximum points scored by Player 1 and Player 2.

Compute the maximum number of points scored in a continuous sequence by Player 1 and Player 2. Hint: Player 1 scored the sequence 0-1-2, which implies s/he scored 2 points in a continuous sequence. Similarly, for Player 2, 16-17-18-19-20-21 implies that s/he scored 5 points in a continuous sequence.

Extend BadmintonScoring to associate each point scored by a player with a particular stroke that earned that point, using the notion of association list. You can represent each point as an object and store the score of a player in an association list (refer to Chapter 7, section 7.4.2 for details). For example, when Player 1 scored his/her first point, instead of just 1, it could have been {1, slice}. Thus, each point is augmented with the type of stroke from the following list:

slice

drive

smash

drop

net-shot

Store the following score of a single game using the modified BadmintonScoring class.

0

1a

2c

3a

4c

5c

0

1d

2e

3d

4e

5d

6e

7e

8a

9d

10e

11e

12e

13e

14e

15e

16e

17e

18e

19e

20e

21a

Identify the type of stroke that earned most points for each player.

You'll get a 2.5KB .ZIP file.