IT 210 Week 4 Checkpoint: iteration control structure

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IT 210 Week 4 Checkpoint: iteration
control structure

Design a program that models a worm's behavior in the following
scenario.  You will use an iteration control (loop) structure.

A
worm is moving toward an apple. Each time it moves, the worm cuts the distance
between itself and the apple by its own body length until the worm is close
enough to enter the apple. The worm can enter the apple when it is within one
body length of the apple.  This program will have two inputs, namely the
worm's length and the distance to the apple.

Only pseudocode is required.  Design
elements, such as IPO table, hierarchy chart, and flowchart, are NOT necessary.
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