Universal Mobile Ads Plugin for UE4

Universal Mobile Ads integrates the AdMob ad mediation system for iOS & Android which lets you serve ads to games from multiple sources. Mediation helps you maximize fill rate and increase monetization by sending ad requests to multiple networks to ensure you find the best available one to serve ads. Plugin supports 15 ad networks, of which some can be enabled or disabled in plugin settings. There are 3 ad formats available: Banner, Interstitial, and Rewarded Video. All features are available in C++ but also exposed to Blueprints. You can add callbacks which handle ads states like ad loaded, ad started, ad closed, etc.

Required Unreal Engine 4.10 or above.

Current plugin version: 2.6.1
User Guide: 

CHASERS is the best showcase of Universal Mobile Ads because it uses this plugin. Check it out! :)
App Store: https://itunes.apple.com/us/app/chasers-run-in-town/id1130698015
Google Play: https://play.google.com/store/apps/details?id=com.gamedna.Chasers

You can download example project at the following address: https://github.com/gameDNAstudio/ExampleProjects

15 ad networks supported (more coming soon).
★ Some of these networks can be enabled or disabled in plugin settings.
★ Supported ad formats: Banner, Interstitial, Rewarded Video.
★ All features are exposed to Blueprints.
★ Supports gameDNA installer. No more downloading SDKs and creating packages on your own!
★ Out-of-the-box for mobile platforms: iOS & Android.
★ Works with Blueprint-only & source code projects.
★ Works with Launcher & GitHub UE4 versions.

Full source code available on GitHub private repo!
★ Compatible with iOS & Android (all-in-one)
★ Easy plugin setup
★ All future updates
★ Support via e-mail

★ Aarki
★ AdColony
★ AppLovin
★ Chartboost
★ CrossChannel
★ Facebook Audience Network
★ Flurry
★ Fyber
★ Google AdMob
★ InMobi
★ ONE by AOL
★ Smaato
★ Tapjoy
★ Unity Ads
★ Vungle

Plugin requires a free account on AdMob mediation platform for support ad mediation.

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Twitter: https://twitter.com/gameDNAstudio

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